Alessandra Puricelli
Info
Instagram

2021

Fragmenting a Monolith
codici404


2
020
isit.online

FHNW Student App
MM Basel
S AM

Beiläufig Wesentliches
in Venedig


2019

220 Patterns
Random Poster Generator

Hae Young Ji
Seeking Asylum


2018

Palms and other things
Targa Glitch Flip Book
Colors Translation

Perfumes Archive


2017 
Horoscope + Processing

Authorship


+
Archive

(Overview of older Projects)


Alessandra Puricelli —

I am an Italian graphic designer with 7 years of experience in Visual Communication and Graphic Design.
I work for international clients, collaborate with studios, agencies, or work on-site client.
I am currently in Basel (CH).

PDF Portoflio ︎

CV ︎


Email me at
alessandrapuricelli@gmail.com
Mark

Seeking Asylum 





Coding and Game Design
September 2018 / January 2019
Made at HGK Basel — Digital Culture with Davis Theodore // Made with Andreas Solhøj Hansen and Alice Fada

Seeking Asylum is a board game designed to bring awareness to the migration crisis. While playing the participants face an inner struggle of having fun while dealing with the sensitive topic, which forces them to reflect upon the situation.
The idea for the project initially came from analysing UNHCR data about refugee admission in 32 European states in 2017.
            The data are translated into a game in which two players compete against one another, one taking the role of a refugee and the other playing as a European border control (the specific state changes during the game). The goal of the refugee is to successfully gain asylum status in one of the 32 nations, while the player representing the state tries to prevent this from happening.
            The game is generated with Basil.js, a programming language which allows the user to make computational and generative designs that run through InDesign. When the code runs, it generates 32 separate playing fields, and the data from UNHCR is translated into game elements within each field.
            The final output forms a simulacrum of the refugee experience within the context of the migration crisis.

This project was presented to UNHCR in Geneva

︎ Code Running
︎ Playing Game




Mark