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Seeking Asylum is
a board game designed to bring awareness to the migration crisis. While playing the participants
face an inner struggle of having fun while dealing with the sensitive topic,
which forces them to reflect upon the situation.
The idea for the project initially came from analysing UNHCR data about refugee admission in 32
European states in 2017. The data are translated into a
game in which two players compete against one another, one taking the role of a
refugee and the other playing as a European border control (the specific state
changes during the game). The goal of the refugee is to successfully gain
asylum status in one of the 32 nations, while the player representing the state
tries to prevent this from happening.
The game is generated with Basil.js, a programming language which allows the user to
make computational and generative designs that run through InDesign. When the code runs, it generates 32 separate playing fields, and the data from UNHCR is
translated into game elements within each field.
The final output forms a simulacrum of the refugee
experience within the context of the migration crisis.
Andreas Solhøj Hansen and
Digital Culture / Davis Theodore